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AugmentArena

Haptics

11 products · augments touch · 5 with sourced capabilities

Touch is the sense with the least bandwidth and the most direct route to the body. Haptic devices exploit that: a vest that turns sound into vibration, a glove that lets you feel a surface that is not there, a band that taps a direction into your wrist. It is the category where augmentation is least visual and most physical.

Products
11
Makers
3
Published price
$35–$476
With an image
11

What is counted here

Worn devices that convert a signal — sound, position, remote contact — into mechanical feedback on the body.

What is not

Phone vibration motors, gaming chairs, and gloves that only track hand position without producing feedback.

A product belongs to exactly one category. Where a device could sit in two, we file it by what it does most of the time — and say so on its page.

How to choose between them

  1. 1

    Actuator type decides the feel: linear resonant actuators buzz, voice coils reproduce texture.

  2. 2

    Check what the device needs to know. Spatial feedback requires tracking, which requires either cameras or a base station.

  3. 3

    Comfort over hours is the specification nobody publishes.

Apps that work with haptics

All apps →

Head-to-head in this category

Questions this category raises

Can a haptic vest replace headphones?
No. It adds a channel; it does not carry speech. Some products are marketed for deaf users as an extra channel, which is a different claim.
Do haptic gloves work with any VR headset?
Only some, and usually through a plugin. The product page lists the platforms the maker publishes.

Other things a human can augment

Sorted by what the device augments, not by what it costs. Every product card links to the maker's page; every claim on a product page links to the sentence it came from. Catalogue state: 11 published products in Haptics, last read 31 Oct 2026.